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- >Hi, everyone!
-
- Hi Fabrice. Nice work. I was only testing the last version last night.
-
- >I worked yesterday evening on the collide tests again,
- >and I fixed the 'thickness' of the walls: the player can't
- >go closer than 24 units from a wall. This change make the
- >anti-ghost looks _MUCH_ better!
-
- Is that the right distance according to the Doom specs? I thought
- the player was supposed to be 32 units wide, like the zombie guys, which
- would mean you shouldn't be able to get closer than 16 units to the walls?
- This might mean you won't be able to go down some of the tightest gaps in
- some levels.
-
- Just a thought.
-
- You're right that this should make it look much better though.
-
- >Since I've got my F030 at work :-), I'm going to upload
- >the lastest binary to Johan's and Bertrand's.
- >I've allready send the modified sources to Anders Eriksson.
- >
- >Pheww, just on time! What a f*cking deadline! ;)
-
- Yeah- cutting it a bit fine. ;-)
-
- What's next then- sliding along walls? Or stopping at high steps,
- not climbing every wall that isn't full height?
-
- Have another day.
-
- Robin Ball
-
-
-